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April 2014 - Feature Campfire - Fairy Tales ... Dreams Really Do Come True!
March 2014 - Feature Campfire - Irish and Everything Green!
February 2014 - Feature - A Thinking Day Celebration - Together We Change the World
January 2014 - Feature Campfire - Sing, Sing A Song!
December 2013 - Feature Campfire - My Favorite Holiday Friends
November 2013 - Feature Campfire - Lest We Forget
October 2013 - Feature Campfire - I'm Thankful
September 2013 - Feature Campfire - Getting to Know You
June 2013 - Feature Campfire - Summer Fun!
May 2013 - Feature Campfire - As We Hike Along
April 2013 - Feature Campfire - Earth Day
March 2013 - Feature Campfire - We Can Make a Difference - Celebrating International Women's Day
February 2013 - Feature Campfire - The Klondike Gold Rush
January 2013 - Three Cheers for 100 Years - Happy Birthday Alberta Girl Guides
December 2012 - Feature Campfire - My Christmas Wish
November 2012 - Feature Campfire - Let There Be Peace On Earth
October 2012 - Feature Campfire - Autumn Is My Favorite Season
September 2012 - Feature Campfire - Make New Friends
SURPRISE! June 2012 Feature Campfire - The Olympics, One World, One Dream
May 2012 - Feature Campfire - Camping Adventures
April 2012 - Feature Campfire - April Showers Bring May Flowers
March 2012 - Feature Campfire - Soar Like An Eagle - Celebrating Native Culture!
February 2012 - Feature Campfire - A Garden of Friendship and Love
January 2012 - Feature Campfire - A Winter Night's Dream!
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Quieter, Fun, Folk Songs,
Story Songs or Read Stories or Tales

storyteller.jpg

 

 

 

Stories

 

Everyone loves a good story.  In days gone by, the storyteller of he tribe or village was a very important person.  The most exciting stories were handed down, to become the legends, myths and even history we know today.

 

You have many places to get good stories – your family, school, the library, radio, television, movies, internet and from your own personal experiences.

 

Storytelling will help you to gain confidence and is a good way to entertain your friends in Guiding.

 

 

Storytelling

 

In choosing a story to tell your friends at campfire, look for a tale that is simple, easily told and one you yourself like.  Some of the things to look for in a story are:

 

ACTION - something happening, excitement, danger, adventure, conflict

 

CHARACTERS - the generous, brave, fair, heroic, noble hero types

 

ANIMALS - courageous, loyal pets, the wild animals, animal habits, animals in war and peace

 

TRAVEL - to foreign countries, space, vacation, and exploration now and in the past

 

HISTORY - ancestors, pioneers, explorers

 

FAIRY TALES - love, romance, good versus evil, happy ending

 

HUMOUR - family, fun, group adventures, school humour

 

 

Where to Look for a Story     

 

The natural place to look for a good story is your local library.  Talk to the librarian, she will have many suggestions that will help you.  She will be able o show you books on such topics as – nature, animals, mysteries, folk tales, romance, sports, current events, history to name a few.

A parable from the Bible can also be used as the basis for a good story and possibly work into a current happening in the Unit.

 

Many good stories can be found in your daily newspaper, magazines and on radio and television.

 

Use stories from personal experiences.  All girls have interesting things happen to them that would be of interest to others in your Unit.  What about that vacation trip you took last year, your visit to the zoo, attendance at a professional hockey or football game, the musical concert or theatrical play you attended?  These are only a few possibilities.  Why not start your own list?  Because personal experiences are true, they are special interest to others.

 

Don’t forget some of the stories that Walt Disney made famous.  And don’t forget the myths and legends of ancient times, the stories of the stars and history of your city, province and country.

 

  

How to Prepare a Story

 

·        First, choose a story that you like and you think would be liked by the Unit who will be listening to you.

·        Read it for the plot, general ideas, characters, and places.

·        Make brief notes on a card or in a notebook of the important parts of the story.

·        Read the story again to review the points listed above.

·        Try to “live the story” as you read it.

·        Have a good beginning and ending.

·        Tell the story to yourself, aloud if possible.

·        Tell the story to your family or a couple of friends to get their reaction.

 

 

How to Tell a Story

 

·        Be sure that your audience is comfortable.

·        Get their interest right away with your good opening.

·        “Live the story” with your audience.

·        Stick to your original plan.

·        Speak clearly, naturally and slowly.

·        Use gestures if you want to.

·        You may want to try special voices for special characters.

·        When you finish the story, stop talking!

 

Some Other Ideas

 

·        Sing Cumulative Story Songs (i.e., I Had a Rooster, There’s A Hole in the Bottom of the Sea, etc.)

 

·        Sing Echo Songs (i.e., The Bear Hunt, The Bear Song, etc.)

 

·        Use Participation Stories (i.e., The Birds of Many Songs, The Brutal Miner, etc.)

 

·        Round Stories – a very popular form of storytelling is a round story. A good storyteller leads off with a fast moving, exciting story and then pointes to someone in the group who must carry on with the story. It means that everyone in the group must be listening carefully and have a good imagination.

 

·        Serial Stories – famous stories like “Gulliver’s Travels,” “The Jungle Book” and “Treasure Island” can be told this way. Tell a part, possibly a couple of chapters, one week and then pick up the next part, the following week. You and your friends may want to make a team effort of a serial story and each tells a part.

 

·        A Story Game – this is a good game and gives everyone a chance to tell a story. Each girl starts to write a story at the top of a piece of paper. After each has written two or three sentences, you call “STOP” and the girls fold their papers and pass them on to the person on their left, who must not look at what was written. At “GO” everyone continues to write two or three sentences, trying to be as funny as possible, folds the paper again and passes them on. This goes on until all papers have been passed around the circle. The papers are then opened and read.

 

·        Homemade Five Minute Yarns - how is your imagination? Make up and tell a story based on the following scenes. Your story must include all the points mentioned.

  

Scene:  Grandmother’s House

ð       Chiming clock

ð       Pond

ð       An announcer

ð       Kettle

ð       Ironing board

ð       hose

Scene:  A School Room

ð       A photograph

ð       Sack of coal

ð       Cushion

ð       Rocking chair

ð       Electric clock

ð       Football player

 

Scene:  Castle at Midnight

ð       Ashtray

ð       Vase

ð       Jewellery collector

ð       Burglar

ð       Black cat

ð       Desk lamp

Scene:  Deserted Road

ð       Flat tire

ð       Roast of beef

ð       Lame dog

ð       Locked gate

ð       Haystack

ð       Long-bearded hobo

 

Use your imagination to create many of your own five minute yarns. These make excellent stories for around the campfire.

 

Interactive Stories - Here are some ideas:

Spinning a Yarn

·        Before story time, unroll a ball of yarn and cut it into different lengths to 1 to 1.5 m, at least one for each person. Roll up the yarn again, loosely.

·        The leader starts the story, unrolling the ball of yarn as she speaks. When she comes to the end of the first piece of yarn, she hands the ball to the next person, who continues the tale as she unrolls the next piece of yarn. When she comes to the end of her piece, she passes the ball to the next person, and so on.

 

Story Bag

Have a bag of small articles, one article for each person in the group. The leader starts a story, and then at an interesting point, asks the person next to her to pick something out of the bag and continue the story, somehow working the item she has chosen into the tale.

 

Surprise Stories

These stories provide active participation, plots that make no sense whatsoever, and lots of laughter. The storyteller has the basic outline of the story prepared ahead of time but with blanks where vital information is left out, for example:

“Once upon a time there was a __________ (type of person).

One morning she woke up feeling __________ (emotion)

So she decided to visit _________ (place).

When she got there, she met a __________ (person),

Who gave her a __________ (thing).

As she was studying her new gift, it suddenly began to __________ (action).

“Thank you!” she said to her new friend, and hurried home, __________ (action) all the way.

From then on, she always felt __________ (emotion).

The listeners are divided into as many groups as there are blanks in the story (eight in the example above). Blanks can be added or subtracted depending on the size of the group, and the story can be altered to fit the circumstances (e.g., camp scene). Each group is asked to act out a different type of blank, in the order that they appear in the story. For the story above, the order would be:

 

Group 1                      a type of person or animal

Group 2                      a feeling or emotion

Group 3                      a place

Group 4                      a type of person or animal (different from 1)

Group 5                      any object

Group 6                      any action

Group 7                      any action (different from 6)

Group 8                      a feeling or emotion (different from 2)

 

The groups are given a few minutes to prepare a dramatization of their words, and then the story begins. When the teller comes to a blank in the story, she calls on the appropriate group to perform the surprise word. The more ridiculous the tale becomes the better!

 

Minute Mystery

Here are a couple ideas:

A Woman Comes Home From Shopping...

The Story You Tell:
(This one only works if you tell it out loud, and it will greatly annoy people who are used to minute mysteries and have played them before!) A woman comes home from shopping, puts all her purchases away, opens an envelope, and dyes (your listeners will hear "dies".) Why?

The Solution:
The woman wanted to dye an item of clothing. She went to the store, bought powdered dye, and came home and dyed that item.

 

Sarah Found Suffocating on the Floor...

The Story You Tell:
A man comes home to find broken glass and water all over his living room, Sarah suffocating on the floor, and Sam looking smug in a corner. What happened?

The Solution:
Sarah is a goldfish, and Sam is a cat. Sam knocked the goldfish bowl over and it broke, leaving Sarah to suffocate on the floor.

 

The Lady on the 50th Floor...

The Story You Tell:
There is a lady who lives on the 50th floor of an apartment building. Every day she likes to go shopping, so she takes the elevator all the way down to the ground floor and heads out to shop. When she returns, she takes the elevator up to the 10th floor and then walks the rest of the way to the 50th floor. On rainy days, she takes the elevator all the way to the top. Why?

The Solution:
The lady is very short. While she can reach the ground floor button in the elevator, she sure can't reach the 50th floor button! On sunny days she can reach the 10th floor button and has to walk the rest of the way up. On rainy days she carries an umbrella and uses it to reach the 50th floor button.

 

You Are Locked in a Metal Room...

The Story You Tell:                                                                               You are trapped in a solid metal room. There are no holes, no doors, no anything; just a table and a chainsaw. The chainsaw won't cut through the metal. How do you get out?

The Solution:                                                                                        Use the chainsaw to cut the table in half. Because two halves make a (w)hole (horrible pun), you escape!

When  in doubt, make a fool of yourself.
There is a microscopically thin line between being
brilliantly creative and acting like the most gigantic
idiot on earth. 
So what the hell, leap.
- Cynthia Heimel (Village Voicem 1983)